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Green button: play door animation frames 0-60
Red button: play door animation frames 60->0

Download Source CMO File: SetAnimationStepEntity.zip

Here's a quick example of how to run an animation backwards. The garage door above happens to be a linear animation, but this technique works for any type of animation (for example an animation along a curved path).

Using the Set Animation Step Entity BB, you can set an animation to a specific frame (percentage of total anim actually). Using a Counter BB to iterate from 0-100%, opens your door. Using a Counter BB, with a step of -1, and interating from 100-0% of the animation, closes your door.